This workshop offers a day of hard fun and problem solving — where computing meets tinkering and design. The workshop begins with the case for project-based learning, making, tinkering, and engineering. Participants will have the chance to tinker with a range of exciting new low- and high-tech construction materials that can really amplify the potential of your students. Next, we will discuss strategies for effective lessons and assessment. You will view examples of children engaged in complex problem solving with new game-changing technologies and identify lessons for your own classroom practice. Powerful ideas from the Reggio Emilia Approach, breakthroughs in science education, and the global maker movement combine to create rich learning experiences.

Key Details

Date: Thursday 18 January 2018

Cost: $225 USD

Available for registration to non-conference attendees

About the Presenter

Sylvia Martinez is co-author of Invent To Learn: Making, Tinkering, and Engineering the Classroom, a book that has been called the “bible of the classroom maker movement”. She speaks and writes around the world to advocate for authentic learning using real world design principles and hands-on experiences. A popular international keynote, workshop leader, and consultant, Sylvia speaks on topics of design thinking and making, the lessons for schools from the global Maker Movement, student empowerment, STEM, gender issues in technology, games and learning, and creating a school-wide technology ecology.

Sylvia weaves examples from present day schools that use technology, especially computational technology, in authentic ways with her own experiences from the real world of work in game development and aerospace engineering. Schools need to change quickly to meet the needs of the 21st century, and the key lies in teaching students and teachers to seize opportunities to be co-creators of learning.

For the past ten years, Sylvia has been President of Generation YES, a non-profit organization evangelizing student leadership through modern technology. Prior to this, Sylvia oversaw product development, design and programming for consumer software, video games, and educational games at several software publishing companies.

Martinez started her career designing high frequency receiver systems and navigation software for GPS satellites.

She holds a Master’s in Educational Technology from Pepperdine, and a bachelor’s degree in electrical engineering from UCLA.